Video playback is a common scenario, especially in VR and with the growing amount of 360 video content available. Numerous updates and features to support VR and AR creators were also revealed. This allows artists to focus on storytelling and cinematics, not coding. Timeline’s track-based sequencing tool applies a “drag and drop” approach to choreograph animations, sounds, events, videos and more, for faster creation of beautiful cut-scenes and procedural content. Unity Editor, the core of Unity’s development platform, became more artist-friendly with the introduction of Timeline. Developers interested in testing the preview builds can go here. Enhanced Vulkan support, which in testing out-of-the-box across platforms showed performance improvements of up to 30 to 60%, is coming soon.
To help developers take full advantage of the latest generation of devices, Unity revealed deepened support of Metal API for iOS and macOS with GPU instancing, native shaders support in Unity 5.5 and Compute coming later. “And with new tools like EditorVR and Timeline, we continue to focus on solving hard problems for creators today, enabling success, and laying the groundwork for years to come." “Graphics are at the core of everything we do, and today’s updates will ensure Unity developers have a strong foundation for creating compelling content across all platforms,” said John Riccitiello, CEO, Unity Technologies.
Unite Los Angeles 2016 - Novem- Unity Technologies announced its new tools and features to provide enhanced graphics, performance, and production processes across console, mobile, VR and AR development. “With new tools like EditorVR and Timeline, we continue to focus on solving hard problems for creators today, enabling success, and laying the groundwork for years to come.Unity Connect enters open beta, EditorVR available soon “Graphics are at the core of everything we do, and today’s updates will ensure Unity developers have a strong foundation for creating compelling content across all platforms,” said Unity Technologies CEO John Riccitiello. Unity also revealed the new version of its EditorVR authoring tool and confirmed it will be available in December.Īt launch, the package will be completely open-sourced and feature an open API to easily extend, adapt, and customize tooling to suit individual needs. Rebuilt from scratch with performance in mind, the video player aims to make it easier to import and smoothly play 4k video and seamlessly-rendered 360 VR videos. To that end, Unity previewed a completely new video player, coming soon. Numerous other updates and features to support VR and AR creators in Unity were also revealed. The move should enable greater photorealism inside Unity’s game-engine software, which lends itself well to the increasing demands of designers. The renders generated can be exported into an ORBX media file and published to the cloud, from where they can be played back at high graphical fidelity – a claimed 18k on the Samsung Gear VR headset.
Unity Technologies has announced new tools and features for enhanced graphics and performance across VR and AR development, including a fully integrated version of OTOY Octane Render.Īnnounced at Unity’s Unite event in Los Angeles, Octane Render will be included in all licenses – including the free version – and will look to complement Unity’s real-time processing by rendering assets offline for optimised end results for a wide range of purposes in gaming, movies, and increasingly for product design verifications and visualisations.
OTOY founder and CEO Jules Urbach announces the deal to include Octane Render into all versions of Unity